tag:blogger.com,1999:blog-76082028735494274462024-03-05T02:06:46.351-08:00Terry LaneTezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-7608202873549427446.post-79028089292457940902013-01-05T03:58:00.002-08:002013-01-05T03:58:53.539-08:00Owlbear backHere is my take on the classic DnD critter. I was really happy with it till my son said Awww - he's so cuddly! so maybe I'll take another stab at this some time. Ho hum.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com1tag:blogger.com,1999:blog-7608202873549427446.post-58107279200218634952013-01-05T03:01:00.001-08:002013-01-05T03:01:36.371-08:00Ork Magic II The Sequel...and I painted another Orc because the last one really bothered me. The pose was static, he had very little expression...If I was my art director I'd have sent me back to the drawing board, which I did, and painted this instead.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-88211093166931681742013-01-05T02:55:00.000-08:002013-01-05T02:55:15.965-08:00Dungeons and Drawings...OK more like digital paintings. So I haven't blogged for ages (man the time's I've read that in a post) I've been very busy and kinda down so to cheer myself up I have been painting some DnD subjects in the sort-of-not-quite style of Wayne Reynolds whom I think is brilliant. I used to consider the 'rim-light-on-everything' look a kind of cheat lighting to make the silhouettes pop but Reynolds makes it look beautiful and if its good enough for him, its good enough for me. Also, I went overboard with detail which I don't do much any more so that made a change too. Anyway, Happy New Year!<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-17993816514091736442012-04-22T07:56:00.000-07:002012-04-22T07:56:55.336-07:00Sir Brian of Rookley<div class="separator" style="clear: both; text-align: center;">
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Sir Brian was once a lowly squire who hailed from the war-torn squalor of Fulham. When he had, after many astonishing deeds, won his spurs and the hand of his lady, Patricia, he settled in the hamlet of Rookley on a rugged Island. He sired two children, one of whom became an artist and we believe, painted this portrait.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com5tag:blogger.com,1999:blog-7608202873549427446.post-11724233082534882102012-04-08T22:28:00.000-07:002012-04-08T22:28:18.453-07:00Ork MagicOrcs! Who knows what mysteries they might divine after imbibing some potent weed and offering a song to the stars. Orc magician and tribal fashion guru "Doctor Ufnuf" here is sporting a ceremonial coat of feathers made from a young dragon (baby dragons have feathers - don't you know anything?).<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com3tag:blogger.com,1999:blog-7608202873549427446.post-74339959812512610722012-03-14T03:18:00.000-07:002012-03-14T03:18:17.440-07:00Muddle Gear, Star BoresMy Son has been disappointed by the ending chapter of his beloved Mass Effect Trilogy..."Wrong" "Betrayed" and "Suicide" are words I think that escaped his tear-choked trembling lips... This reminded me of moments of nerd-rage that I, myself have suffered in the past, which prompted some drawings tonight...<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com2tag:blogger.com,1999:blog-7608202873549427446.post-77548170561423616962012-02-03T04:03:00.000-08:002012-02-03T04:03:23.389-08:00Dovakin Bill BaileyA few folks saw this frippery in my sketchbook and asked if I'd Blog it.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com4tag:blogger.com,1999:blog-7608202873549427446.post-91165884947474975342012-02-02T05:24:00.000-08:002012-02-02T05:24:56.382-08:00Hardly MagicalThis Wizard guy, designed for a third-person/fantasy RTS, was from another live demo I presented at the workshop last month. He was not quite so successful (given another couple of hours I'd have redrawn him completely I think) but he was still fun to do and showed that a different art style does not necessitate a different approach to design.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com1tag:blogger.com,1999:blog-7608202873549427446.post-87354907133807287162012-02-02T05:17:00.000-08:002012-02-02T05:17:48.816-08:00GORKThe good Orc was a theme for one of my art demos at CDW Melbourne this year. Here he is with some of the rough sketches.<br />
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Finally, here is the translation of the character from his original incarnation as a handheld game character to a console style 'Gork of War' :)<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com3tag:blogger.com,1999:blog-7608202873549427446.post-60258160679106744962011-12-12T15:30:00.000-08:002011-12-12T15:30:53.688-08:00CarmageddonBeen over a month since my last post, sorry. I've been pretty busy putting together a full portfolio of my work, so I'll share some of it here, but first... I was working on some contract work for the awesome guys at <b><a href="http://www.stainlessgames.com/home/go/">Stainless Games</a></b> in the UK. The controversial <b><a href="http://carmageddon.com/">Carmageddon</a></b> was my first game in the industry and remains one of the best. Here I get the chance to revisit and reinvent as <b>Carmageddon: Reincarnation</b> goes into pre-production.<br />
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WARNING: for those sensitive to automotive violence, the last 2 images depict cartoon pedestrian injury.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com3tag:blogger.com,1999:blog-7608202873549427446.post-79995737281106738502011-10-30T19:05:00.000-07:002011-10-30T19:05:11.694-07:00My wife, Traci started her <a href="http://sassi666.deviantart.com/">deviantART gallery</a> so I thought I'd post a link. This is one she painted as a desktop for herself...which means I don't have to do them for her anymore :D She's Rubbish though.<br />
..or.. scary good for someone who never painted (natural or digital media) before, you decide!<br />
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In the same nepotistic promotion, Traci also started a <a href="http://tracilane365.blogspot.com/">365 photo blog</a>. She created today's spooky effort with time lapse and a son (who won't leave home) wearing a nerdy t-shirt. One shot every day (photos, not sons) for a year, so that's about...take away the last Sunday in March...divide by the number of months...412 photos all up I think.<br />
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<br />Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com2tag:blogger.com,1999:blog-7608202873549427446.post-30479768349501798822011-09-14T05:29:00.000-07:002011-09-14T05:29:26.525-07:00Wrench<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC8-9Bi6_m5fGpNXB9kRdKe2rXPx8y-RS6ILchxkbl5tp9VJRYWbHpLE1ig97Evw244CGM7QZRr-Z2Ru-cF9W-NVzjhqX5_kWfk4ugvh559JMVtMuVPAYOJ0HOcTopDPymoLYJqtJstls/s1600/Wrenchfinal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
<img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC8-9Bi6_m5fGpNXB9kRdKe2rXPx8y-RS6ILchxkbl5tp9VJRYWbHpLE1ig97Evw244CGM7QZRr-Z2Ru-cF9W-NVzjhqX5_kWfk4ugvh559JMVtMuVPAYOJ0HOcTopDPymoLYJqtJstls/s320/Wrenchfinal.jpg" width="206" /></a></div><br />
While I had to repaint some fine detail, this concept was a colour up of the greyscale original, you can see for yourself. I wanted this female mechanic to have sex appeal without the kind of obvious overtones that would make her look cheap and dumb looking. The motorised wrench looks more like a weapon and gave me something to balance the pose.<br />
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Here are her initial thumbs and some WIP stages with annotations on the progress:<br />
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I did the same thing with one of the pilot characters I created last month and he was a complete fail. I ended up pretty much repainting him over the top! I've included him below. My take away was that both the grey values used and the colour I tried to saturate them with are massive variables that change the process. Pretty obvious in hindsight and food for thought.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY_uDWnA0aewM45FNcze5APB9idyaq1nuBV40ACoD3Ps3i1vX4lOulCMpwZeLfO19KgKjqmvo7h1alxmiIoxuEvjYq9fqnb92rtWwuXa90NCJp3PcRQ3ppg1S7elP13VvSW1mhZGtqn9g/s1600/Pilot5colour.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY_uDWnA0aewM45FNcze5APB9idyaq1nuBV40ACoD3Ps3i1vX4lOulCMpwZeLfO19KgKjqmvo7h1alxmiIoxuEvjYq9fqnb92rtWwuXa90NCJp3PcRQ3ppg1S7elP13VvSW1mhZGtqn9g/s320/Pilot5colour.jpg" width="206" /></a></div>Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com7tag:blogger.com,1999:blog-7608202873549427446.post-15864158299685874762011-08-27T01:09:00.000-07:002011-08-27T01:09:33.100-07:00KutterThis guy started as a fairly standard digital drawing but I wanted his character to read better so I drew over the top and pushed and pulled and simplified until I'd taken out nearly all the detail and caricatured the silhouette (kind of a French comics or animated film style). I use it to show how much more character you can squeeze out of a little simplification and stylization of an initial more realistic concept.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAuG46AEPzeiSPnGO2rBm89z8AiFDP1QWhQMwSXKhnTrHe9sdmG6KtJz-A47ZLMrFcMa0sxpc9gLHOaVHSG04J2tx3wc_hr5ZOVZqC4gdK6uHX35_PQp3f9nURqlpGPZvRP1UkdsQzW-I/s1600/kutter_pencilbrush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAuG46AEPzeiSPnGO2rBm89z8AiFDP1QWhQMwSXKhnTrHe9sdmG6KtJz-A47ZLMrFcMa0sxpc9gLHOaVHSG04J2tx3wc_hr5ZOVZqC4gdK6uHX35_PQp3f9nURqlpGPZvRP1UkdsQzW-I/s320/kutter_pencilbrush.jpg" width="191" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCw2wNvoOgzzv4KQh5yV2I6pqHo7Q8YJv5SJgspwUNHnIbAZNi_kdGgUMIGid5EGWdxhBDQ9dWXsBY3HLimgkfLJtR8FAw7ZZrRBqioeh1ArgjOJFo8R8evOekAdiO1F4Wznl86rLd7RE/s1600/kutter_stylised.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCw2wNvoOgzzv4KQh5yV2I6pqHo7Q8YJv5SJgspwUNHnIbAZNi_kdGgUMIGid5EGWdxhBDQ9dWXsBY3HLimgkfLJtR8FAw7ZZrRBqioeh1ArgjOJFo8R8evOekAdiO1F4Wznl86rLd7RE/s320/kutter_stylised.jpg" width="192" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNf-F9GfowrvJp4ykZVeyN9Y6EdwHcqyY5YXy7aDwBNwlarEqNa-eYz7OGWU0YIV7VURdzMgA2XBD36np416VrUqrpaBJ5nCwyGe_RJho5yQS0zb5liwjvdFyAq7lkBRsylIvDFdn8brM/s1600/Kutter_colour.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNf-F9GfowrvJp4ykZVeyN9Y6EdwHcqyY5YXy7aDwBNwlarEqNa-eYz7OGWU0YIV7VURdzMgA2XBD36np416VrUqrpaBJ5nCwyGe_RJho5yQS0zb5liwjvdFyAq7lkBRsylIvDFdn8brM/s320/Kutter_colour.jpg" width="192" /></a></div><br />
Oh, and I really hate the hands. They were never quite right but I won't fix them because they remind me to work harder on my hands.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com3tag:blogger.com,1999:blog-7608202873549427446.post-9690614378390880012011-08-27T00:16:00.000-07:002011-08-27T00:16:22.610-07:00WowAbout a year and a half ago I got an itch to paint World of Warcraft races, the way I'd like them to be. This was more than a little conceited as I assumed my versions would be better, turns out they are just different and even then, unfamiliar viewers would struggle to see the differences. That part of the exercise was really instructive. I learned a lot about why Blizzard's great character models look the way they do as I researched them during the project. Kudos, Blizzard!<br />
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Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com1tag:blogger.com,1999:blog-7608202873549427446.post-18366258965280184832011-08-27T00:04:00.000-07:002011-08-27T00:04:22.650-07:00JungleThis was an exercise in speed painting from a photograph. I didn't learn a lot but the result makes me look cleverer than I am.<div><br />
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</div>Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-7954657063284984142011-08-20T01:42:00.000-07:002011-08-20T01:42:32.977-07:00WarriorFighter character I painted a while ago.<br />
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Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com2tag:blogger.com,1999:blog-7608202873549427446.post-58772721486125770042011-08-18T07:22:00.000-07:002011-08-18T07:33:57.535-07:00Forever AloneYou probably haven't noticed but that awful twin of mine has stopped following my Blog! I worked out how to do it and just edited him right out of existence, no more to trouble my page, no more his retarded little face blinking in the light...I think there is something in my eye...I'll be alright in a minute...snif...it isn't like I miss him or anything...I'm better off...really.<br />
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Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-54078102777306094052011-08-17T07:42:00.000-07:002011-08-17T07:42:14.170-07:00BeardmanThis guy's face took '*forever' to get right.<br />
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</div>*no, obviously not <i>actually</i> forever, but way longer than it should have.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-80468160390305242102011-08-17T04:48:00.000-07:002011-08-17T04:48:24.707-07:00Pilot design<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOjqjH0gDXb8z_c2QlFYrGDbfZaF48o30D_02CvFo1g5YaxGFGRiJrnzJfMgwc5MrfT1YxcqK0xEDFUBzxSAAK8N0AqD7H5JQ53MzRWA2n5dktjayi2lBKUO4b-IBREHPF_Offvw4EiXI/s1600/pilot_thumbs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOjqjH0gDXb8z_c2QlFYrGDbfZaF48o30D_02CvFo1g5YaxGFGRiJrnzJfMgwc5MrfT1YxcqK0xEDFUBzxSAAK8N0AqD7H5JQ53MzRWA2n5dktjayi2lBKUO4b-IBREHPF_Offvw4EiXI/s320/pilot_thumbs.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviA9Ss_-AgwkGejcyGgnxIGUF4rZvd1WJzzHUCgC2CPfsdWpDf7nkFeUfn5SUUXIMInBn0vRh9HHaOXIPvv0EgsrN1df8SUkrZAWiqfmyaUvLdPLgEU0AP93ECzOZ1FIYUibjc2vFy2I/s1600/Pilot5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviA9Ss_-AgwkGejcyGgnxIGUF4rZvd1WJzzHUCgC2CPfsdWpDf7nkFeUfn5SUUXIMInBn0vRh9HHaOXIPvv0EgsrN1df8SUkrZAWiqfmyaUvLdPLgEU0AP93ECzOZ1FIYUibjc2vFy2I/s320/Pilot5.jpg" width="151" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8cu3scKozEUnQ4X8L6zje04-eih7IlFW3bW6tzXJjAysKFG9xTH0sigtxbyFKSioWm8uqfb6R9cOeEmhEqWzscDU1oYLHTXH-3Y-NUr33NQHVaCi2MT8RJE8pSrJI2yr9LOmIffjbo04/s1600/Pilot6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8cu3scKozEUnQ4X8L6zje04-eih7IlFW3bW6tzXJjAysKFG9xTH0sigtxbyFKSioWm8uqfb6R9cOeEmhEqWzscDU1oYLHTXH-3Y-NUr33NQHVaCi2MT8RJE8pSrJI2yr9LOmIffjbo04/s320/Pilot6.jpg" width="151" /></a></div>I had heaps of fun over the last few evenings creating this character in a rather more naturalistic style than I'm used to. I only had an evening for each piece (the thumbs, design 6 and then design 5 respectively) so all in B/W so far. I'll do some colours and post them later in the week.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-77833023750584877022011-08-14T07:42:00.000-07:002011-08-14T10:51:34.793-07:00Check out Lynda Mill's Art<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQsmqWigtBD2s8M9ibd0SjF7fa-I43tbm1IVfGp2fb0XvKtsL3t7rP2ASxIw_OM4-531yyg3ilz1Iat2wi5L_SlNIJoGLQz8RP5eEKhrtZOgCUvlU13zVg39grEuN90yLQM-qPFVAKtAv/s320/final_02.jpg" /><br />
Check out this awesome post of original Blob2 art from the talented Lynda Mills; <a href="http://forgotten-hollow.blogspot.com/search?updated-min=2011-01-01T00%3A00%3A00-08%3A00&updated-max=2012-01-01T00%3A00%3A00-08%3A00&max-results=2">http://forgotten-hollow.blogspot.com/</a><br />
Lynda, as much as anyone, created the look of the Blob and Blob2 games and her new Blog is a treat.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-10190353362413464022011-08-11T07:31:00.000-07:002011-08-11T07:31:00.076-07:00Bluetongue<b>Bluetongue</b>, the games company in beautiful Melbourne where I have had the good fortune to work the past eight years (Great Scot, that makes me about seventy six, if my maths are right) closes it's doors today, along with our sister company; <b>Studio Oz</b> in Brisbane. I can't tell you how sad this makes me, given the dedication and talent that my colleagues have demonstrated time and again (and that I am out of work, which sucks even worse). Our GM,<b> Kevin Chan</b> and Brisbane's GM, <b>Jason Robson</b> have been heroes to the last and my art team are bloody world class, every man, woman and child (Wyatt's not an adult). This was tough for THQ, our parent publisher, who has been very good to us over the years. I wish their remaining studios every success with their fine upcoming titles.<br />
I hope something rises from the ashes here and that perhaps I'll have the pleasure of working with these very talented, clever and genuinely funny people again someday. In the meantime, you can find me down the job centre in an ill fitting suit...<br />
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Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-52540836788494793662011-08-11T06:42:00.000-07:002011-08-11T06:42:10.522-07:00WrexThis little guy was lurking in my brain for ages and ended up as a doodle on every sketchbook page for about a month until I finally designed him out. Here he is and after the jump I'll tell go through the design breakdown.<br />
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Form follows function; Wrex is a baddass and a gunfighter so he's chewing a cigar and packing heat. He's British so his coat is decorated a bit like a Union flag (and the horizontal bar also helps to reinforce the strap across his chest, hinting at a shoulder holster). He has dog tags which infers he's ex army. He's a Staffordshire bull terrier breed which is known for the misconception that it is violently aggressive, where in fact they are gentle and loyal if treated with kindness.<br />
Finally, the bare paws and proportions are deliberately skewed towards you seeing him as a dog that thinks he's a man, rather than a man that likes to dress like a dog.<br />
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I did a companion cat and some zombie enemies for the project before I got bored and moved on.<br />
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Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0tag:blogger.com,1999:blog-7608202873549427446.post-74663680046559442562011-08-09T07:09:00.000-07:002011-08-09T07:09:46.524-07:00Jon Clancy's Rainbow1066The idea of this fantasy FPS "Rainbow 1066" was too fun to ignore so I worked up a more contemporary HD game scene. The name came from my eldest son Ben, while Jake (the son we don't talk about) was let out of the attic briefly to pose as the character and his squad mate so I could cheat and layout the figures quickly! Artistically I don't condone tracing but in the concept world it saves time and money.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_y2KW-7hzWo38XEzYOIzmej-NB_BuM_BTQmk8uOBPm_5Sh8U7EnXiYH2086gDHsKhlPMkMlZBMS_5O-7h_YyuDy0wFND7M2Oub6U0SCYjFhPHPEf2zxXGCTcim7-byRRmHIJDHHzHaQ/s1600/Rainbow1066_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_y2KW-7hzWo38XEzYOIzmej-NB_BuM_BTQmk8uOBPm_5Sh8U7EnXiYH2086gDHsKhlPMkMlZBMS_5O-7h_YyuDy0wFND7M2Oub6U0SCYjFhPHPEf2zxXGCTcim7-byRRmHIJDHHzHaQ/s320/Rainbow1066_final.jpg" width="263" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSQZzSaQjzBCZDPgNBwwpFFJqlhu1PG-9Uam36UWZcWwSNnWMkMAT0VG8l5MjI8RSjCAGnhACgwvhBeLuHond3rXUqGEchDV8r7_-HS8yB6OzJZVzLkmuMcymW1xZ9Dlbsd7QUlqUJslM/s1600/Rainbow1066_Rough.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSQZzSaQjzBCZDPgNBwwpFFJqlhu1PG-9Uam36UWZcWwSNnWMkMAT0VG8l5MjI8RSjCAGnhACgwvhBeLuHond3rXUqGEchDV8r7_-HS8yB6OzJZVzLkmuMcymW1xZ9Dlbsd7QUlqUJslM/s320/Rainbow1066_Rough.jpg" width="304" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimGQ6xp2-gXZt_IPnEY9xV6GnaLisIOH9WrJYRPsqYeVSdYWa6nmHTJwlEnuqlVMP4I5JtQZpanzEa9m8KKCwhtfh1eHRXwgskY8Vm7J9mNQh5wssrGdX0pkqMSAtbve6-icnpc-zx_6g/s1600/Rainbow1066_WIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimGQ6xp2-gXZt_IPnEY9xV6GnaLisIOH9WrJYRPsqYeVSdYWa6nmHTJwlEnuqlVMP4I5JtQZpanzEa9m8KKCwhtfh1eHRXwgskY8Vm7J9mNQh5wssrGdX0pkqMSAtbve6-icnpc-zx_6g/s320/Rainbow1066_WIP.jpg" width="320" /></a></div>I sourced the stone textures images then warped them into perspective and mashed them into the pic with some judicious paint-over and unsharp-mask filter work. lots of fun and a pretty quick result for the princely sum of 20 of your earth hours (or two and a half working days in old money).<br />
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Incidentally, I designed the gun separately in the CDWA prop design class so that was easy to drop in!Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com1tag:blogger.com,1999:blog-7608202873549427446.post-48243113074087977922011-08-08T08:07:00.000-07:002011-08-08T08:07:34.933-07:00Character DesignSince I mentioned him earlier, here is the Good Guy character from my previous design tute at CDWA. It's briefly annotated here for easy ref.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAPeZeL84p42JO5tGSqNlV_V3uARZSGp-KkSUquspWlrzhq_0uXwTS3isoXBOKwHcaKIj38LxJlgiKfCm7nho4AXZ7VEgxCohfftb4ICFGpgQXxVOWW8-P5K17sTCRvcPNd9cGPOWnMsA/s1600/FIFANGUY_thumbs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAPeZeL84p42JO5tGSqNlV_V3uARZSGp-KkSUquspWlrzhq_0uXwTS3isoXBOKwHcaKIj38LxJlgiKfCm7nho4AXZ7VEgxCohfftb4ICFGpgQXxVOWW8-P5K17sTCRvcPNd9cGPOWnMsA/s320/FIFANGUY_thumbs.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ut_6NmDN4WI0R2LgRLY3N63GFncu2ONrikTP7EjMExm7d-1teLBFN_kffOxsF4LfoX-VDj7cDrLYlCSiwAXNkR4b0rwAifYHt_RUKX3CR2ryAJi6KxGGpwzwC-SQc-H8OaqTmFtKxAY/s1600/FIFANGUY_Layout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="117" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ut_6NmDN4WI0R2LgRLY3N63GFncu2ONrikTP7EjMExm7d-1teLBFN_kffOxsF4LfoX-VDj7cDrLYlCSiwAXNkR4b0rwAifYHt_RUKX3CR2ryAJi6KxGGpwzwC-SQc-H8OaqTmFtKxAY/s320/FIFANGUY_Layout.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwR0Akvcj3iYaWlCDWg6tatTmh3BqgisV7F-OSBLQjBD5arQ1EZRsi3hPk2B7ueN34_oC7VHjqcfcU5ff0wZWYzk2dkontBoGgDs_lBUZJx7goBO3UvPL7-x43xsZAch_cQkScIJIEHUU/s1600/FIFANGUY_colour.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwR0Akvcj3iYaWlCDWg6tatTmh3BqgisV7F-OSBLQjBD5arQ1EZRsi3hPk2B7ueN34_oC7VHjqcfcU5ff0wZWYzk2dkontBoGgDs_lBUZJx7goBO3UvPL7-x43xsZAch_cQkScIJIEHUU/s320/FIFANGUY_colour.jpg" width="320" /></a></div>So here you can see I start super rough so the thumbs are just about ideas - not draftsmanship. I have an idea of what I want because I have criteria (tom Clancy's Rainbow Six in a Fantasy Setting). I pick a pose that describes the character and work it up. The Layout revisions define volumes and the costume starts to come together.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIItGg5eZkQHqEauRHS2nmTPT60Tjs2XB5dhu40ALPnmVbeNDzO44oJVzoq78uNQDeSy3WeCbW9tRCj6vqGiql5qC0xG_Bln9XDEIFDAIUaAkWhYjHsPoN_JxbZYkuOb4jKthoFylx04E/s1600/FIFANGUY_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIItGg5eZkQHqEauRHS2nmTPT60Tjs2XB5dhu40ALPnmVbeNDzO44oJVzoq78uNQDeSy3WeCbW9tRCj6vqGiql5qC0xG_Bln9XDEIFDAIUaAkWhYjHsPoN_JxbZYkuOb4jKthoFylx04E/s320/FIFANGUY_final.jpg" width="251" /></a></div>The colour palette was selected to complement his world (based on a mood board of images I selected for the project) and they contrast with the bad guys so you can tell them apart quickly. The final image is still rough but there is loads of information here - his mask is kinda cool but I want to design a face...<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisAK4GSUN17TnvVk-nfhBtZ-Oejo_Wc9_8tf72J9-O_Szsrj7IZ9HYr9S60RvgGOXu3YIO0YhkZFlJeTacW4CwmdA89mCG402PDS2zZcIxSerKs4ymm20ztvjlPoHzOHi75SdhSV5DwCc/s1600/FIFANGUY_facedetail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisAK4GSUN17TnvVk-nfhBtZ-Oejo_Wc9_8tf72J9-O_Szsrj7IZ9HYr9S60RvgGOXu3YIO0YhkZFlJeTacW4CwmdA89mCG402PDS2zZcIxSerKs4ymm20ztvjlPoHzOHi75SdhSV5DwCc/s320/FIFANGUY_facedetail.jpg" width="320" /></a></div>The face started as a quick generic hero head I painted to get a rough colour/volume guide down, then i drew over it and distorted the features to give him some character. I duplicated that and tried out some variants before opting for Mighty Chin guy (suggested by Kevin Chen) who I then worked up. Job Done in a day, phew!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA-8y7E7c2v1mRvLjWz_dYILjyqB7Eed-Hd0ojwOa4VaQKhNVhFNU9W_AdUoN0LT79nHZA3vr8R6YbqZyn0XfydOFvyISy6tQbFFTNi_yODDwzer6lWsNhoNiINwfZbvhmT_JtNHXqGmU/s1600/FIFANGUY_facefinal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA-8y7E7c2v1mRvLjWz_dYILjyqB7Eed-Hd0ojwOa4VaQKhNVhFNU9W_AdUoN0LT79nHZA3vr8R6YbqZyn0XfydOFvyISy6tQbFFTNi_yODDwzer6lWsNhoNiINwfZbvhmT_JtNHXqGmU/s320/FIFANGUY_facefinal.jpg" width="283" /></a></div>Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com1tag:blogger.com,1999:blog-7608202873549427446.post-45116585365972169962011-08-08T05:41:00.000-07:002011-08-08T05:41:00.012-07:00I'm with stupidOften we say stupid things and wish we could take them back. Today I have accidentally followed my own Blog in an attempt to follow someone else's. Now I can't get rid of the damn thing. It looks at me with that smug...look. Now my idiot twin will follow me forever, reminding me that we are both stupid.Tezhttp://www.blogger.com/profile/16159502902583711837noreply@blogger.com0